Hello, world.

Kristian Bak was born in Aarhus, Denmark in 1985, to parents Karin and Jørgen. His father had a personal computer in the basement and posters of rockets on the walls. His mother opened their home to friends and family, worked hard and showed him nature.

When they divorced, he found the schematics to a spaceship and a crumbling ecosystem.

bakspace interactive is the company of Kristian Bak, a 40+ y/o creative digital designer with 14+ years of experience in games and IT, a bachelor of philosophy and masters in digital design and somaesthetics. His personal project is Gravity Break, a videogame about physics, economy and existential fears turned to cheese. Get in touch through the links above if you wanna chat business.

Motivation

Science fiction is not just a genre of fiction, it is a force of development, on par with economy and religion. Mystery, secrets and discoveries are more motivating to many, than wealth or material possessions. This is a matter of perspective, and a true revolution against the capitalist system that has held back humanity for generations require expansive education of the masses. Revolution through the power of ideas, and not of force.

Religion has used this power many times throughout history, but true revolution is not instituting a single centralised organisation. True revolution is giving people everywhere everything they need, and that requires everyone to respect each other, even giving up your own desire for the common good. That is an idea you cannot enforce while you centralise power in class-based societies such as capitalism, the churches or Stalinist soviet.

Collectively, we can use capitalism as a tool to discover the cosmos, improve lives and cure disease, but only if we all organize. The first goal is education and connecting people across the globe. The second is establishing a decentralized network of meshtastic nodes and expanding digital infrastructure and knowhow.

Finally, we experiment collectively through simulations of life, society and human behaviour, on how we should design a world where everyone grow up happy and content, implementing our best experiments in society through LARP.

Currently LARP’ing at the City of Aarhus, striving to build systems that empower citizens and create a more transparent public sector, with regulations and safety in check.

Gravity Break is my attempt at creating a game that piques your curiosity and dare you to explore maths and physics for a little bit. The beauty of equations manifested in movement and transactions is fun to dive into, and provides amble opportunity for mind tingling puzzles when you combine planetary movement with forces of supply and demand. How do you most efficiently trade resources from one planet to another? Is it better to “stock up” on one market and wait until the trade routes are closer?

I believe using somaesthetics as the rewards system for mathematical learning is the best way to expand the pool of STEM candidates.

Dream job: Simulating interactions as a means of education, experimentation and recreation.

Wow!
You made it!
Send us an email,
if you think we should talk 🙂

<3

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