These are the nine games that I have worked on since 2010, and a list of the six gamejams I have participated in. I have been a designer, a developer and done some 2D and 3D art.
Gravity Break
My role: Solo designer, developer Released as a prototype on WebGL 2020
Gravity Break is my hobby project, a game idea I have been playing with in my spare time since 2010. Explore the Solar System and gravity.
Try the prototype here: bakspace.itch.io/gravitybreak
Quantum Moves
My role: Game designer, developer Released on iOS and Android in 2016
Play with a simulation of the superposition of an atom, solve quantum mechanical challenges and help build a quantum computer.
Created with quantum scientists from Aarhus University through ScienceAtHome, Quantum Moves was developed to gather data from a simulation of an energy potential containing a simulated superpostion of a Rubidium 87 atom. The player moves the energy wave and the superposition wobbles, showing how energy sorrounding an atom changes the possible positions of the atom.
The game gathered data from more than 50.000 users and was part of a publication in Nature.
Crystal Crop Fever
My role: Game designer, developer https://www.scienceathome.org/games/crystal-crop-fever/ Released on Windows and Mac 2018
Crystal Crop Fever was used by researchers to study how people collaborate and interact, which strategies are more prevalant and how they emerge.
The game is asynchronous multiplayer, each round all players select one tile to uncover, revealing an underlying value. The values were distributed in a “landscape”, much like a more ocmplicated game of Battleships, allowing the players to navigate the values in a meaningful way.
Make My Head Grow
My role: iOS port developer https://appadvice.com/app/make-my-head-grow/658211387 Released on iOS in 2014
Two players battle to push the other off the cliff, using the momentum and size of their head to push the box they are contained in.
The game was first developed for Nordic Game Jam, and I did the iOS port while an intern at Funday Factory.
Butterfly Sky
My role: Level designer Released on iOS in 2014
Jump on clouds and ather butterflies in the sky. A cute game made with Funday Factory, I got to create some of the configurations of the butterfly constellations.
Slumchallenge.dk
My role: Frontend developer Released on web 2014, support discontinued in 2020
You navigate the slums of manilla and learn about the political, economic and social challenges facing the inhabitants. Can you make it through a day of extreme poverty?
Mineroid
My role: 2D, 3D, development, design Released as a solo project on Android Play Store in 2013
Branch
My role: Game designer Released in collaboration with DADIU in 2011
Anton and the Catastrophe
My role: Game designer Released in collaboration with DADIU 2010
Gamejam productions:
Production | Gamejam | My role | Year |
Caveman game | Global Game Jam | 2D art | 2010 |
Nuclear Sheppards | Global Game Jam | Designer | 2011 |
Are We There Yet? | Gamechanger Gamejam | Designer, developer | 2014 |
First of the Final | Ludum Dare | Solo developer | 2014 |
Platformer | Nordic Game Jam | Developer | 2015 |
Leaky Boosters | Nordic Game Jam | Developer | 2016 |
Are We There Yet?
My role: Game designer, developer, 2D assets Released on WebGL in 2014 Winner of audience award, Game Changer Game Jam 2014
Play it here: https://drainyard.itch.io/are-we-there-yet
As a child on the backseat, you escape the discussions among your parents through the window, only to find they keep arguing in your fantasy world.
The game won the audience award at Game Changer Game Jam 2014.